<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Work Ethics Devlog - itch.io</title><link>https://boneruck.itch.io/workethics</link><item><guid>https://boneruck.itch.io/workethics/devlog/274206/a-better-way-to-make-a-rpg-turn-queue-how-to-techlog-1</guid><title>A BETTER way to make a RPG Turn Queue: How-To Techlog #1</title><link>https://boneruck.itch.io/workethics/devlog/274206/a-better-way-to-make-a-rpg-turn-queue-how-to-techlog-1</link><pubDate>Fri, 16 Jul 2021 00:23:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>NOTICE: This was made with using Godot 3.3 in mind, but may be applicatable to other engines. Since the beginning of time, indie devs have pondered, &quot;how do I design a turn-queue-based-system without...</p>]]></description></item><item><guid>https://boneruck.itch.io/workethics/devlog/260207/overworld-design-1</guid><title>Overworld Design #1</title><link>https://boneruck.itch.io/workethics/devlog/260207/overworld-design-1</link><pubDate>Thu, 03 Jun 2021 19:40:00 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzYxMTY5ODQucG5n/400x224%23c/iyh6Dr.png"/><p>It&#039;s been a good while since I last posted a devlog, and I&#039;ve taken the time to think a bit more on what I want the final game to be like. The Overworld: I&#039;ve played a few PRG Maker games, and one of...</p>]]></description></item><item><guid>https://boneruck.itch.io/workethics/devlog/256935/tech-work-3-old-habits-die-hard</guid><title>Tech Work #3: Old Habits Die Hard</title><link>https://boneruck.itch.io/workethics/devlog/256935/tech-work-3-old-habits-die-hard</link><pubDate>Mon, 24 May 2021 22:34:49 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzYwMzYzNDAucG5n/400x224%23c/EJEXxG.png"/><p>The last two devlogs were probably boring and uninteresting because the images for them weren&#039;t loading. I have fixed this problem and will continue forward using more images instead of typing up long...</p>]]></description></item><item><guid>https://boneruck.itch.io/workethics/devlog/255927/technical-working-2-electric-boogaloo</guid><title>Technical Working 2: Electric Boogaloo</title><link>https://boneruck.itch.io/workethics/devlog/255927/technical-working-2-electric-boogaloo</link><pubDate>Fri, 21 May 2021 21:33:35 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzYwMTMwMjUucG5n/400x224%23c/0%2FsZ4q.png"/><p>EDIT 5/24: Thanks to a user on my discord I found out that none of the previous devlogs had the images loading, so I&#039;ve gone back and fixed this and the last one&#039;s to properly display images :) Quicki...</p>]]></description></item><item><guid>https://boneruck.itch.io/workethics/devlog/255605/technical-working-1</guid><title>Technical Working #1</title><link>https://boneruck.itch.io/workethics/devlog/255605/technical-working-1</link><pubDate>Fri, 21 May 2021 02:30:32 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzYwMDU1ODkuanBn/400x224%23c/V4674h.jpg"/><p>The Goal: Shortly after starting on this game, I decided a large part of it would be flexible and modular to make it easier for me to work on it AND for future modding. I have somewhat achieved gettin...</p>]]></description></item><item><guid>https://boneruck.itch.io/workethics/devlog/255516/spaghetti-code-and-badly-drawn-rats</guid><title>Spaghetti code and badly drawn rats</title><link>https://boneruck.itch.io/workethics/devlog/255516/spaghetti-code-and-badly-drawn-rats</link><pubDate>Thu, 20 May 2021 17:26:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;m trying out coming up with bizarre titles that represent what the devlogs are about from now on. The current code I&#039;ve written for battle encounters is really badly designed, and will scale horribl...</p>]]></description></item><item><guid>https://boneruck.itch.io/workethics/devlog/254856/first-devlog-and-some-thoughts</guid><title>First devlog and some thoughts</title><link>https://boneruck.itch.io/workethics/devlog/254856/first-devlog-and-some-thoughts</link><pubDate>Tue, 18 May 2021 17:05:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is the 2nd early version of the game, as you can see I have changed from a mobile to a PC game layout. I don&#039;t have much to say besides I&#039;m working behind the scenes on technical stuff I&#039;ll expla...</p>]]></description></item></channel></rss>